, ! .


»  » Pokemon TCG » Diamond Pearl 2 - Mysterious Treasures


Diamond Pearl 2 - Mysterious Treasures

1 17 17

1

http://img250.imageshack.us/img250/4439/7263ys3.jpg

Paras L.16 Grass HP60
Basic Pokemon

[C] Scratch: 10 damage.
[G][G] Mushroom Tackle: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Fire (+10)
Resistance: none
Retreat: 1

Parasect L.36 Grass HP90
Stage 1 Evolves from Paras

[G] Extreme Spore: 20 damage. If Parasect was Evolved from Paras during your turn, this attack's base damage is 40, and the Defending Pokemon is Asleep and Poisoned.
[G][G][C] Stretch Roots: 60 damage. Remove 2 damage counters from Parasect.

Weakness: Fire (+20)
Resistance: none
Retreat: 2

Exeggcute L.12 Grass HP60
Basic Pokemon

[G] Linear Bomb: Flip a coin for each Energy attached to Exeggcute. Choose 1 of your opponents Pokemon, and this attack does 10 damage to that Pokemon for each heads you flipped.

Weakness: Fire (+10)
Resistance: none
Retreat: 1

Exeggutor L.46 Grass HP90
Stage 1 Evolves from Exeggcute

[C] Explosive Ball: Flip a coin for each Energy attached to Exeggutor and to the Defending Pokemon. This attack does 30 damage x the number of heads.
[G] Nutrient Supply: Search your deck for up to 2 Grass Energy cards and attach them to your Pokemon in any way you like. Shuffle your deck afterward.

Weakness: Fire (+20)
Resistance: none
Retreat: 2

Chikorita L.10 Grass HP50
Basic Pokemon

[.] Sleep Scent: Flip a coin, if heads the Defending Pokemon is now Asleep.
[G] Leap Out: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1

Bayleef L.28 Grass HP80
Stage 1 Evolves from Chikorita

[C] Evolution Stimulus: Search your deck for an Evolution card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[G][C] Leaf Boomerang: Flip 2 coins, this attack does 30 damage x the number of heads.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1

Meganium L.48 Grass HP130
Stage 2 Evolves from Bayleef

[G] Ultra Powder: 20 damage. Flip 3 coins. If 1 is heads, the Defending Pokemon is now Poisoned. If 2 are heads, the Defending Pokemon is now Burned. If 3 are heads, the Defending Pokemon is now Paralyzed.
[G][G][C] Attacking Through Flames: 60 damage. If your opponent has any Fire Pokemon in play, this attack does an additional 30 damage.

Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 2

Spinarak L.18 Grass HP50
Basic Pokemon

[C] Corner: The Defending Pokemon cant Retreat during your opponents next turn.
[G][C] Double Scratch: Flip 2 coins, this attack does 20 damage x the number of heads.

Weakness: Fire (+10)
Resistance: none
Retreat: 1

Ariados L.32 Grass HP80
Stage 1 Evolves from Spinarak

Poke-Body: Sticky Stinger
Each Pokemon in play (excluding any Ariados) pays an additional 1 [C] to retreat.

[G][C] Annoying Needle: 20 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Paralyzed.

Weakness: Fire (+20)
Resistance: none
Retreat: 1

Celebi L.39 Grass HP80
Basic Pokemon

[.] Sprout: Search your deck for a Grass Energy card and attach it to Celebi. Shuffle your deck afterward.
[G][G] Leaf Tornado: 30 damage. You may choose any number of your Basic Grass Energy in play, and attach them to your Pokemon in any way you like.

Weakness: Fire (+20)
Resistance: none
Retreat: 1

Surskit L.14 Grass HP50
Basic Pokemon

[G] Sleep Inducer: Choose 1 of your opponents Benched Pokemon and switch it with the Active Pokemon. The new Defending Pokemon is now Asleep.

Weakness: Fire (+10)
Resistance: none
Retreat: 1

Masquerain L.32 Grass HP70
Stage 1 Evolves from Surskit

[C][C] Centrifugal Force: Does 20 damage x the amount of Energy in the Defending Pokemon's Retreat cost.
[G][G] Spiral Ripple: 30 damage. If your opponent has any Water Pokemon in play, this attack does an additional 30 damage and the Defending Pokemon is now Confused.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 0

Tropius L.28 Grass HP80
Basic Pokemon

[G] Leaf Blessing: Remove 3 damage counters from each of your Benched Pokemon that has any Grass Energy attached.
[G][C] Whirlwind: 30 damage. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1

Kricketot L.9 Grass HP60
Basic Pokemon

[C] Call For Family: Search your deck for a Basic Pokemon and put it on your Bench. Shuffle your deck afterward.
[G] Ram: 10 damage.

Weakness: Fire (+10)
Resistance: none
Retreat: 2

Kricketune L.38 Grass HP80
Stage 1 Evolves from Kricketot

[C][C] Painful Concert: 20 damage. The Defending Pokemon is now Asleep.
[G][G] Concerto: Does 40 damage + 10 more damage for each of your Kricketot and Kricketune in play.

Weakness: Fire (+20)
Resistance: none
Retreat: 2

Snover L.20 Grass HP60
Basic Pokemon

[.] Curiosity: Look at your opponent's hand.
[W][C] Snowball Fight: 30 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Fire (+10)
Resistance: none
Retreat: 2

Abomasnow L.40 Grass HP100
Stage 1 Evolves from Snover

Poke-Body: Perpetual Snow
If Abomasnow is your Active Pokemon and is damaged by an opponents attack (even if Abomasnow is Knocked Out), the attacking Pokemon is now Asleep.

[W][C][C] Blizzard: 60 damage. Flip a coin, if heads place 1 damage counter on each of your opponents Benched Pokemon.

Weakness: Fire (+30)
Resistance: none
Retreat: 3

Vulpix L.16 Fire HP60
Basic Pokemon

[R][R] Flame Spirit: 20 damage. Does 10 damage to 1 of your opponents Benched Pokemon.

Weakness: Water (+10)
Resistance: none
Retreat: 1

Ninetales L.37 Fire HP80
Stage 1 Evolves from Vulpix

Poke-Power: Color Spit
You can use this power once during your turn. Choose 1 of your opponents Pokemon. Until the end of your turn, Ninetales type is the same as the chosen Pokemons type (if the chosen Pokemon has more than one type, Ninetales is both of those types). This Power cant be used if Ninetales is affected by a Special Condition.

[R][R] Fire Blast: 60 damage. Discard a Fire Energy attached to Ninetales.

Weakness: Water (+20)
Resistance: none
Retreat: 1

Magmar L.30 Fire HP70
Basic Pokemon

[R] Flare: 20 damage.
[R][R][C] Flamethrower: 50 damage. Discard a Fire Energy attached to Magmar.

Weakness: Water (+20)
Resistance: none
Retreat: 2

Cyndaquil L.12 Fire HP60
Basic Pokemon

[.] Tackle: 10 damage.
[R][C] Live Coals: 20 damage.

Weakness: Water (+10)
Resistance: none
Retreat: 1

Quilava L.25 Fire HP80
Stage 1 Evolves from Cyndaquil

[R][C] Fireworks: 40 damage. Flip a coin, if tails discard a Fire Energy attached to Quilava.

Weakness: Water (+20)
Resistance: none
Retreat: 1

Typhlosion L.46 Fire HP110
Stage 2 Evolves from Quilava

Poke-Power: Firestarter
You can use this power once during your turn. Attach 1 Fire Energy from your discard pile to 1 of your Benched Pokemon. This power cant be used if Typhlosion is affected by a Special Condition.

[R][R][C] Vaporizing Heat: 60 damage. Discard a Water Energy attached to the Defending Pokemon.

Weakness: Water (+30)
Resistance: none
Retreat: 2

Magby L.5 Fire HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn you may play Magmar from your hand on top of Magby (this counts as Evolving Magby) and remove all damage counters from Magby.

[.] Char: Flip a coin, if heads the Defending Pokemon is now Burned.

Weakness: Water (+10)
Resistance: none
Retreat: 1

Magmortar L.48 Fire HP100
Stage 1 Evolves from Magmar

[R][C] Smoke Bomb: 30 damage. If the Defending Pokemon tries to attack during your opponents next turn, your opponent flips a coin. If tails, the attack does nothing.
[R][R][C] Flame Drum: 80 damage. Unless Magmortar is Evolved from Magby, discard 2 Energy cards from your hand or this attack does nothing.

Weakness: Water (+30)
Resistance: none
Retreat: 3

Magmortar L.X Fire HP130
Level Up

Poke-Power: Scorching Cannon
You can use this power once during your turn, if Magmortar is your Active Pokemon. Choose 1 of the Defending Pokemon, and that Pokemon is now Burned. Place 3 damage counters on the Burned Pokemon in between turns instead of 2. This power cant be used if Magmortar is affected by a Special Condition.

[R][R][R][R] Flame Blaster: Discard 2 Fire Energy attached to Magmortar, then do 100 damage to 1 of your opponents Pokemon. Magmortar cant use Flame Blaster during your next turn.

Weakness: Water (x2)
Resistance: none
Retreat: 3

Seel L.18 Water HP60
Basic Pokemon

[W][C] Freezing Headbutt: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Steel (+10)
Resistance: none
Retreat: 2

Dewgong L.36 Water HP90
Stage 1 Evolves from Seel

Poke-Body: Blubber
As long as Dewgong is Asleep, any damage done to Dewgong is reduced by 40.

[W][W][C] Collapse: 60 damage. Dewgong is now Asleep.

Weakness: Steel (+20)
Resistance: none
Retreat: 2

Magikarp L.13 Water HP30
Basic Pokemon

[C] Flail: Does 10 damage x the number of damage counters on Magikarp
[W][W] Dragon Rage: 60 damage. Flip 2 coins, if either one is tails, this attack does nothing.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1

Gyarados L.49 Water HP120
Stage 1 Evolves from Magikarp

Poke-Body: Dragon DNA
Gyarados can use any of the attacks from its pre-evolved form as its own (Gyarados must still have the Energy to pay for the attacks Energy cost). If Gyarados uses an attack from its pre-evolved form, any damage done to any Active Pokemon by the attack is increased by 30.

[W][W][C][C] Thrash Apart: 80 damage. Flip a coin until you get tails. For each heads, discard 1 card from your opponents hand without looking. If the first coin flip is tails, Gyarados is now Confused.

Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 2

Totodile L.15 Water HP50
Basic Pokemon

[.] Bite: 10 damage.
[W] Shining Fang: 10 damage. If the Defending Pokemon already has damage counters on it, this attack does an additional 10 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1

Croconaw L.37 Water HP80
Stage 1 - Evolves fom Totodile

Poke-Power: Evolutionary Energize
You can use this power once during your turn, when you play Croconaw from your hand to evolve 1 of your Pokemon. You may look at the top 5 cards of your deck, choose as many Energy cards as you like, and add them to your hand. Shuffle your deck afterward.

[W][C] Grapple: 30 damage. The Defending Pokemon cant retreat during your opponents next turn.

Weakness: Lightning (+20)
Resistance: none
Retreat: 2

Feraligatr L.53 Water HP130
Stage 2 Evolves from Croconaw

[W][W] Energy Cyclone: You may choose any number of Energy cards in your hand, and reveal them to your opponent. This attack does 20 damage x the number of Energy cards you reveal. After doing damage, return any Energy card that you revealed to your deck, and shuffle your deck.
[W][C][C] Destructive Tail: 60 damage. Discard 1 card from your opponents hand, without looking.

Weakness: Lightning (+30)
Resistance: none
Retreat: 2

Remoraid L.15 Water HP60
Basic Pokemon

[W] Snipe: Does 10 damage to 1 of your opponents Pokemon.
[W][W] Stun Water: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1

Octillery L.32 Water HP80
Stage 1 Evolves from Remoraid

[C][C] Crush Bomber: 30 damage. If the Defending Pokemon has any Special Energy cards attached, this attack does an additional 30 damage. Then, discard 1 Special Energy card attached to the Defending Pokemon.
[W][W] Aqua Liner: Does 40 damage to 1 of your opponent's Benched Pokemon.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1

Mantine L.25 Water HP80
Basic Pokemon

Poke-Body: Giant Fin
If Mantine is evolved from Mantyke, each of your Water Pokemon has its retreat cost reduced by 2.

[W][W] Giant Wave: 50 damage. Mantine cant use Giant Wave during your next turn.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1

Barboach L.12 Water HP50
Basic Pokemon

[F] Mud Spit: Flip a coin, if heads, this attack does 10 damage to each of your opponent's Pokmon.

Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 1

Whiscash L.41 Water HP90
Stage 1 Evolves from Barboach

[W][C][C] Rage: Does 20 damage x the number of damage counters on Whiscash.
[F][C][C][C] Magnitude: 60 damage. Both players Benched Pokemon each take 20 damage.

Weakness: Grass (+30)
Resistance: Lightning (-20)
Retreat: 3

Snorunt L.14 Water HP50
Basic Pokemon

[C] Collect: Draw 1 card.
[W] Snowball: 20 damage. Flip a coin, if tails this attack does nothing.

Weakness: Steel (+10)
Resistance: none
Retreat: 1

Glalie L.43 Water HP90
Stage 1 Evolves from Snorunt

Poke-Body: Grim Face
As long as Glalie is your Active Pokemon, any damage done by your opponents Stage 2 Evolved Pokemon is reduced by 20.

[W][W][C] Intimidating Stone: 50 damage. Flip a coin, if heads your opponent cant play any Trainer cards or Supporter cards from his or her hand during your opponents next turn.

Weakness: Steel (+20)
Resistance: none
Retreat: 2

Spheal L.17 Water HP50
Basic Pokemon

[C] Rollout: 10 damage.
[W] Overzealous: Flip a coin, if heads, during your next turn, the base damage of Spheal's Rollout attack is 40.

Weakness: Steel (+10)
Resistance: none
Retreat: 2

Sealeo L.27 Water HP80
Stage 1 Evolves from Spheal

[W][W] Ice Rider: Does 30 damage to 1 of your opponent's Pokemon.

Weakness: Steel (+20)
Resistance: none
Retreat: 2

Walrein L.53 Water HP130
Stage 2 Evolves from Sealeo

Poke-Power: Freeze
You can use this power once during your turn, when you play Walrein from your hand to evolve 1 of your Pokemon. Flip 2 coins. If both are heads, choose 1 of your opponents Active Pokemon and discard that Pokemon and all cards attached to it (it doesnt count as a Knocked Out Pokemon).

[W][W][C] Ice Bind: 70 damage. Unless your opponent discards 1 card from his or her hand, the Defending Pokemon is now Paralyzed.

Weakness: Steel (+30)
Resistance: none
Retreat: 3

Buizel L.12 Water HP60
Basic Pokemon

Chesto Berry: If this Pokemon is Asleep, it wakes up at the end of each turn.

[C][C] Quick Attack: 10 damage. Flip a coin, if heads this attack does an additional 30 damage.

Weakness: Lightning (+10)
Resistance: none
Reteat: 1

Finneon L.13 Water HP60
Basic Pokemon

[W] Graceful Swim: Flip a coin, if heads prevent all effects of attacks, including damage, done to Finneon during your opponent's next turn.
[C][C] Tackle: 20 damage.

Weakness: Lightning
Resistance: none
Retreat: 1

Lumineon L.34 Water HP80
Stage 1 Evolves from Finneon

Poke-Power: Lure Ring
You can use this power once during your turn, if Lumineon is your Active Pokemon. Choose 1 of your opponents Benched Pokemon with maximum HP of at least 100, and switch it with the Defending Pokemon. This power cant be used if Lumineon is affected by a Special Condition.

[W][C] Reverse Stream: Does 30 damage +10 more damage for each Water Energy attached to Lumineon. After doing damage, return all Water Energy attached to Lumineon to your hand.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1

Pikachu L.15 Lightning HP60
Basic Pokemon

Poke-Power: Ele-Recycle
You can use this power once during your turn, if Pikachu is Evolved from Pichu. Search you discard pile for a Lightning Energy, show it to your opponent, and put it in your hand. This power can't be used if Pikachu is affected by a Special Condition.

[L][C] Pika Pika: 20 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1

Raichu L. 40 Lightning HP90
Stage 1 Evolves from Pikachu

[.] Induction: Search your deck for up to 2 Lightning Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward.
[L][C] Depth Charge: Discard all Lightning Energy attached to Raichu. This attack does 30 damage for each Energy discarded in this way.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1

Pichu L.6 Lightning HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Pikachu on top of Pichu (this counts as Evolving Pichu) and remove all damage counters from Pichu.

[.] Chupi: 20 damage. Flip a coin, if tails this attack does nothing.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1

Electrike L.16 Lightning HP60
Basic Pokemon

[L] Electromagnetic Decay: 10 damage. Flip a coin, if heads your opponent can't attach any Energy cards from his or her hand to his or her Active Pokemon during your opponent's next turn.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1

Manectric L.38 Lightning HP80
Stage 1 Evolves from Electrike

[C] Lightning Twister: Does 20 damage x the number of Basic Energy cards attached to Manectric.
[L][L][L] Buzzzap: 70 damage. This attack also does 20 damage to each of your opponents Benched Pokemon that has the same type as the Defending Pokemon.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0

Shinx L.9 Lightning HP60
Basic Pokemon

Rawst Berry: If this Pokemon is Burnt, the Burn is healed at the end of each turn.

[L] Plasma: 10 damage. Flip a coin, if heads search your discard pile for a Lightning Energy card and attach it to Shinx.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1

Electivire L.X Lightning HP120
Level Up

Poke-Body: Shocking Tail
As long as Electivire is your Active Pokemon, whenever your opponent attaches an Energy from his or her hand to 1 of his or her Pokemon, place 2 damage counters on that Pokemon.

[L][C] Pulse Barrier: 50 damage. Discard all of your opponents Stadium cards and Pokemon Tool cards in play. If you do, ignore all effects of attacks, including damage, done to Elevire during your opponents next turn.

Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 3

Nidoran f L.12 Psychic HP50
Basic Pokemon

[C] Call For Family: Search your deck for a Nidoran m or a Nidoran f and put it on your Bench. Shuffle your deck afterward.
[P][C] Poison sting: 20 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

Nidorina L. 25 Psychic HP80
Stage 1 Evolves from Nidoran f

[C] Rescue: Search your discard pile for up to 2 Pokemon cards, show them to your opponent, and put them in your hand.
[P][C] Scratch: 30 damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Nidoqueen L.50 Psychic HP120
Stage 2 Evolves from Nidorina

Poke-Body: Mother Pheromone
Each of your Nidoran f, Nidorina, Nidoran m, Nidorino, and Nidoking pays 1 [C] less to use its attacks.

[P][P][C] Finish Off: 90 damage. If you have the same amount, or fewer Benched Pokemon than your opponent, this attack does 50 damage instead of 90.

Weakness: Psychic (+30)
Resistance: Lightning (-20)
Retreat: 2

Zubat L.8 Psychic HP50
Basic

[P] Supersonic: Flip a coin, if heads the Defending Pokemon is now Confused.
[C][C] Bite: 20 damage.

Weakness: Psychic (+10)
Resistance: Fighting (-20)
Retreat: 1

Golbat L.22 Psychic HP70
Stage 1- Evolves from Zubat

[P] Pulse Search: 30 damage. Look at your opponent's hand.

Weakness: Psychic (+20)
Resistance: Fighting (-20)
Retreat: 0

Abra L.8 Psychic HP50
Basic Pokemon

[P] Play Search: Look at the top 5 cards of your deck, choose 1 of them, and put it in your hand. Shuffle the remaining cards back into your deck.
[P][C] Psychic Evolution: Search your deck for an Alakazam card and play it on top of Abra (this counts as Evolving Abra). Shuffle your deck afterward.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

Alakazam L.47 Psychic HP100
Stage 2 Evolves from Kadabra

Poke-Power: Power Canceller
You can use this power once during your opponents turn, when 1 of your opponents Pokemon uses a Poke-Power. Discard 2 cards from your hand, and that power does nothing (it still counts as being used). This power cant be used if Alakazam is affected by a Special Condition.

[P][P][C] Psychic Guard: 50 damage. During your opponents next turn, any damage done to Alakazam by your opponents Stage 2 Evolved Pokemon is reduced by 30.

Weakness: Psychic (+30)
Resistance: none
Retreat: 1

Mr.Mime L.33 Psychic HP70
Basic Pokemon

Poke-Body: Air Wall
This body works when Mr.Mime is attacked by an opponents Pokemon that has 2 or less Energy attached to it. Prevent all damage from the attack. If Mr.Mime is Evolved from Mime Jr., also prevent any other effects from the attack.

[P][C] Trick Play: Without letting your opponent see, place a coin next to your Active Pokemon and cover it with your hand. Your opponent guesses whether the coin shows heads or tails. If your opponent guesses wrong, the Defending Pokemon takes 50 damage. If your opponent guesses right, Mr.Mime does 20 damage to itself, and dont apply Weakness or Poke-Bodies when doing this damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Crobat L.45 Psychic HP100
Stage 2 Evolves from Golbat

Poke-Power: Toxic Evolution
You can use this power once during your turn, when you play Crobat from your hand to Evolve 1 of your Pokemon. Choose 1 of your opponents Active Pokemon, and that Pokemon is now Poisoned. In between turns, place 2 damage counters on the Poisoned Pokemon instead of 1.

[P][P] Late Disappearance: Does 50 damage to 1 of your opponents Pokemon. Flip a coin, if tails, shuffle Crobat, and all cards attached to it, back into your deck.

Weakness: Psychic (+30)
Resistance: Fighting (-20)
Retreat: 0

Unown E L.18 Psychic HP50
Basic Pokemon

Poke-Power: Equip
You can use this power once during your turn, if Unown E is on your Bench. Discard all cards attached to Unown E and attach Unown E to 1 of your Pokemon as a Pokemon Tool. That Pokemon's maximum HP is increased by 10. As long as Unown E is attached to 1 of your Pokemon, treat Unown E as a Pokemon Tool card (instead of a Pokemon).

[C][C] Hidden Power: During your opponent's next turn, the result of all of your opponent's coin flips is tails.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

Unown I L.16 Psychic HP50
Basic Pokemon

Poke-Power: Item
You can use this power once during your turn, If Unown I, T, E, and M are on your Bench. Search your deck for a Trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. You can't use more than 1 Item Poke-Power during your turn.

[C] Hidden Power: Choose an Energy card attached to the Defending Pokemon and flip it face down. As long as the Energy card is face down, it is a Special Energy card providing 1 [C] Energy. At the end of your opponent's next turn, flip the Energy card face up.

Weakness: Psychic (+10)
esistance: none
Retreat: 1

Unown M L.15 Psychic HP50
Basic Pokemon

Poke-Power: Magnet
You can use this power once during your turn, if Unown M is your Active Pokemon. Flip a coin, if heads choose 1 of your opponent's Benched Pokemon and switch it with the Active Pokemon. This power can't be used if Unown M is affected by a Special Condition.

[C] Hidden Power: Flip a coin, if heads this attack does 30 damage to the Defending Pokemon. If tails, this attack does 30 damage to 1 of your Pokemon, and don't apply Weakness or Resistance when doing this damage.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

Unown T L.14 Psychic HP50
Basic Pokemon

Poke-Power: Throw
You can use this power once during your turn, if Unown T is your Active Pokemon. Discard 1 card from your hand. Then, flip a coin, and if heads, place 2 damage counters on 1 of your opponent's Benched Pokemon. This power can't be used if Unown T is affected by a Special Condition.

[C] Hidden Power: Each player looks at their opponent's hand and selects 1 card (you choose first). The selected card is shuffled back into the original owner's deck.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

Chimecho L.21 Psychic HP70
Basic Pokemon

[C] Call On: Draw 1 card. If Chimecho is evolved from Chingling, draw 2 more cards.
[P] Strange Ringing: 20 damage. If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon is now Confused.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Chingling L.6 Psychic HP40
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Chimecho on top of Chingling (this counts as Evolving Chingling) and remove all damage counters from Chingling.

[.] Welcoming Bell: Search your deck for a Supporter card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

Croagunk L.17 Psychic HP60
Basic Pokemon

[C] Eerie Sound: Flip a coin, if heads your opponent can't play any Supporter cards from his or her hand during his or her next turn.
[P][P] Finger Stick: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1

Toxicroak L.39 Psychic HP90
Stage 1 Evolves from Croagunk

Poke-Body: Poison Sac
You opponents Poisoned Pokemon remain Poisoned even if they Evolve, Devolve, or Level-Up.

[P][C] Fist Spike: 30 damage. The Defending Pokemon is now Poisoned.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Uxie L.50 Psychic HP60
Basic Pokemon

Poke-Power: Memory Out
You can use this power once during your opponents turn, when Uxie is damaged by an opponents attack (even if Uxie is Knocked Out). The attacking Pokemon cant use that attack during your opponents next turn.

[P] Mind Off: 10 damage. If you have Mesprit and Azelf in play, this attack does an additional 20 damage, and the Defending Pokemon is now Asleep.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Mesprit L.50 Psychic HP60
Basic Pokemon

Poke-Body: Upper Material
If you have Uxie and Azelf in play, the retreat cost for each of yout Uxie, Mesprit, and Azelf is 0.

[P][C] Teleport Break: 30 damage. You may switch Mesprit with 1 of your Benched Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Azelf L.50 Psychic HP60
Basic Pokemon

Poke-Body: Downer Material
If you have Uxie and Mesprit in play, each of your opponents Basic Pokemon pays 1 [C] more to use its attacks. Your opponents Pokemon cant be affected by more than 1 Downer Material Poke-Body at the same time.

[P] Bind Pulse: 10 damage. During your opponents next turn, your opponent cant attach any Special Energy cards from his or her hand to any of his or her Pokemon.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Sandshrew L.16 Fighting HP60
Basic Pokemon

[F] Sand-Attack: If the Defending Pokemon attacks during your opponents next turn, your opponent flips a coin. If tails, the attack does nothing.
[F][C] Ram: 30 damage.

Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1

Sandslash L.37 Fighting HP90
Stage 1 Evolves from Sandshrew

[C] Spike Armor: If Sandslash is damaged by an attack during your opponent's next turn (even if Sandslash is Knocked Out), place 4 damage counters on the attacking Pokemon.
[F][F][C] Poison Spikes: 60 damage. If the Defending Pokemon already has damage counters on it, the Defending Pokemon is now Poisoned.

Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 1

Geodude L.12 Fighting HP60
Basic Pokemon

[F] Stone Throw: Does 10 damage to 2 of your opponent's Benched Pokemon.

Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 2

Graveler L.34 Fighting HP90
Stage 1 Evolves from Geodude

[F][C] Continuous Rock Toss: Flip a coin until you get tails. This attack does 30 damage x the number of heads.
[F][C][C] Rock Tumble: 40 damage. Does 10 damage to 2 of your opponent's Benched Pokemon.

Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 3

Sudowoodo L.22 Fighting HP80
Basic Pokemon

[C] Dodge: 20 damage. If Sudowoodo is evolved from Bonsly, flip a coin. If heads, prevent all affects of attacks, including damage, done to Sudowoodo by your opponents Pokemon during your opponents next turn.
[F][F] Tempt: 30 damage. Switch the Defending Pokemon with 1 of your opponents Benched Pokemon (your opponent chooses the Benched Pokemon to switch). The new Active Pokemon cant retreat during your opponents next turn.

Weakness: Water (x2)
Resistance: none
Retreat: 1

Larvitar L.18 Fighting HP50
Basic Pokemon

[F] Mountain Eater: 10 damage. You may discard 1 card from the top of your deck. If you do, this attak does an additional damage and Larvitar is now Asleep.
[C][C] Shellack: 20 damage.

Weakness: Grass (+10)
Resistance: Lighning (-20)
Retreat: 1

Pupitar L.31 Fighting HP70
Stage 1 Evolves from Larvitar

[C][C] Compressed Gas: Does 10 damage to each of your opponent's Pokemon.
[F][C][C] Rocket Tackle: 50 damage. Pupitar does 10 damage to itself. Flip a coin, if heads prevent all damage done to Pupitar during your opponent's next turn.

Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 0

Cranidos L.24 Fighting HP70
Stage 1- Evolves from Skull Fossil

[C] Headbutt: 20 damage.
[F][C] Thrust: 30 damage. Does 20 damage to 1 of your opponent's Benched Pokemon.

Weakness: Grass (+20)
Resistance: none
Retreat: 1

Rampardos L.48 Fighting HP120
Stage 2 Evolves from Cranidos

[F][C] Pressure Point: 30 damage. If the Defending Pokemons remaining HP is 60 or less, this attack does 60 damage.
[F][F][F] Swift Headbutt: 100 damage. Dont apply Weakness, Resistance, or any other effects on the Defending Pokemon when doing damage. Rampard does 20 damage to itself.

Weakness: Grass (+30)
Resistance: none
Retreat: 1

Lucario L.X Fighting HP110
Level Up

Poke-Power: Ascertainment
You can use this power once during your turn, when you play Lucario from your hand to Level Up 1 of your Pokemon. Prevent all effects of attacks, including damage, done to Lucario during your opponents next turn. (Benching Lucario ends this effect.)

[F][F][C] Infighting: 80 damage. During your opponents next turn, any damage done to Lucario is increased by 30.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

Doduo L.18 Colorless HP60
Basic Pokemon

[C] Double Stab: Flip 2 coins, this attack does 10 damage x the number of heads.
[C][C] Speed Stab: 30 damage. Doduo can't use Speed Stab during your next turn.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1

Dodrio L.34 Colorless HP80
Stage 1 Evolves from Doduo

[C] Fury Attack: Flip 3 coins, this attack does 10 damage x the number of heads.
[C][C][C] Triple Picking: Does 30 damage to 3 of your opponent's Evolved Pokemon.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0

Chansey L.31 Colorless HP100
Basic Pokemon

[C][C] Scrunch: Flip a coin, if heads prevent all effects of attacks, including damage, done to Chansey by your opponents Pokemon during your opponents next turn.
[C][C][C][C] Double-Edge: 80 damage. Chansey does 60 damage to itself.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2

Aipom L.17 Colorless HP60
Basic Pokemon

[C] Tail Smack: 10 damage.
[C][C] Trash: Does 20 damage to 1 of your opponent's Pokemon. Before doing damage, discard all Pokemon Tool cards attached to that Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1

Girafarig L.27 Colorless HP70
Basic Pokemon

[C] Neck Stretch: Search your deck for a Trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[C][C] Psybeam: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1

Dunsparce L.21 Colorless HP60
Basic Pokemon

[.] Glare: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[.] Hide in Rocks: 10 daamage. Switch Dunsparce with 1 of your Benched Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1

Teddiursa L.20 Colorless HP60
Basic Pokemon

[C] Rest: Remove all Special Conditions and 2 damage counters from Teddiursa. After that, Teddiursa is now Asleep.
[C][C] Sweet Palms: 30 damage. Before doing damage, remove 1 damage counter from the Defending Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1

Ursaring L.38 Colorless HP100
Stage 1 Evolves from Teddiursa

[C][C] Pout: 30 damage. The Defending Pokemon is now Confused. During your opponents next turn, any damage done by the Defending Pokemon to any Active Pokemon is increased by 60.
[C][C][C][C] Protective Claws: 60 damage. If Teddiursa is on your bench, this attack does an additional 20 damage. If Teddiursa has any damage counters on it, this attack does 20 more damage on top of that, and those damage counters are removed.

Weakness: Fighting (+20)
Resistance: none
Retreat: 2

Blissey L.44 Colorless HP130
Stage 1 Evolves from Chansey

Poke-Power: Kind Egg
You can use this power once during your turn, if Blissey is evolved from Happiny. Count the number of Energy attached to Blissey, choose up to that many cards from your hand, and shuffle them into your deck. Then, draw the same number of cards. This power cant be used if Blissey is affected by a Special Condition.

[C] Happy Chance: Does 20 damage + 10 more damage for each Energy attached to Blissey. Before doing damage, you may search your discard pile for a Basic Energy card and attach it to Blissey.

Weakness: Fighting (+30)
Resistance: none
Retreat: 3

Slakoth L.7 Colorless HP50
Basic Pokemon

[C] Slack Off: Slakoth and the Defending Pokemon are now Asleep.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1

Vigoroth L.24 Colorless HP80
Stage 1 Evolves from Slakoth

[C] Awakening Punch: 10 damage. If Vigoroth was Evolved from an Asleep Slakoth during your turn, this attack's base damage is now 60.
[C][C][C] Fury Swipes: Flip 3 coins, this attack does 30 damage x the number of heads.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1

Slaking L.56 Colorless HP140
Stage 2 Evolves from Vigoroth

Poke-Power: Motivated Shot
You can use this power once during your turn, if Slaking is your Active Pokemon. Flip a coin, if heads the base damage for Slakings Lazy Punch is now 130. If tails, Slaking cant attack or retreat for the rest of your turn. (Benching Slaking ends this effect.)

[C][C][C][C] Lazy Punch: 50 damage.

Weakness: Fighting (+30)
Resistance: none
Retreat: 4

Bidoof L.11 Colorless HP60
Basic Pokemon

Socket Berry: If this Pokemon is damaged by a Lightning Pokemon, the damage is reduced by 20.

[C][C] Tackle: 30 damage.

Weakness: Fighting (+10)
Resistance: none
Retreat: 2

Ambipom L.36 Colorless HP80
Stage 1 Evolves from Aipom

[C][C] Commanding Tail: 30 damage. Your opponent flips a coin until he or she gets heads. For each tails, remove an Energy from the Defending Pokemon and put it at the bottom of your opponents deck.
[C][C] Charity Tail: 80 damage. Before doing damage, your opponent may discard 2 cards from his or her hand. If they do, this attacks base damage is 10 instead of 80.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1

Happiny L.8 Colorless HP60
Basic Pokemon

Poke-Power: Baby Evolution
Once during your turn, you may play Chansey on top of Happiny (this counts as Evolving Happiny) and remove all damage counters from Happiny.

[.] Energize: Remove 2 damage counters from 1 of your Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1

Gible L.9 Colorless HP50
Basic Pokemon

[C] Knock Away: 10 damage. Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Weakness: Colorless (+10)
Resistance: none
Retreat: 1

Gabite L.32 Colorless HP80
Stage 1 Evolves from Gible

[C] Gather: Search your discard pile for up to 2 Energy cards, show them to your opponent, and put them in your hand.
[C][C] Mysterious Hand: Flip a coin, if heads place 4 damage counters on 1 of your opponent's Pokemon. If tails, place 4 damage counters on 1 of your Pokemon.

Weakness: Colorless (+20)
Resistance: none
Retreat: 1

Garchomp L.66 Colorless HP130
Stage 2 Evolves from Gabite

Poke-Body: Rainbow Scale
If your opponents Active Pokemon has a Weakness corresponding to an Energy card attached to Garchomp, any damage done to that Pokemon by Garchomp is increased by 40. This body stops working if Garchomp has any Special Energy cards attached to it.

[C][C][C] Dragon Fang: 70 damage.

Weakness: Colorless (+30)
Resistance: none
Retreat: 0

Murkrow L.20 Darkness HP60

[D] Flock: Search your deck for a Murkrow and put it on your Bench. Shuffle your deck afterward.
[C][C] Hide in Flock: 20 damage. Switch Murkrow with 1 of your Benched Pokemon.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 0

Tyranitar L.57 Darkness HP140
Stage 2 Evolves from Pupitar

[D][C] Retaliate: 40 damage. If your opponent has 1 Prize card remaining, this attack does an additional 40 damage, and discard 3 cards from the top of your opponents deck.
[F][F][D][D] Ground Burn: 80 damage. Discard 1 card from the top of each players deck. This attack does an additional 20 damage for each Energy card discarded in this way.

Weakness: Fighting (+30)
Resistance: Psychic (-20)
Retreat: 4

Honchkrow L.42 Darkness HP90
Stage 1 Evolves from Murkrow

Poke-Body: Gene of Darkness
Each of your Murkrow in play can use Honchkrows attacks as its own, without paying the attacks Energy cost. If Honchkrow doesnt have enough Energy to pay for an attacks Energy cost, Murkrow cant use that attack.

[D][D][C] Dark Flutter: 50 damage. Choose 1 card from your opponents hand without looking. Look at the card, then have your opponent shuffle that card back into his or her deck.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1

Aron L.15 Steel HP50
Basic Pokemon

[M][C] Steel Headbutt: 30 damage. Aron does 10 damage to itself.

Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 2

Lairon L.32 Steel HP80
Stage 1 Evolves from Aron

[M] Mend: Search your deck for a Metal Energy and attach it to Lairon. Then, remove 2 damage counters from Lairon.
[M][M][C] Clang: 50 damage.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 3

Aggron L.49 Steel HP130
Stage 2 Evolves from Lairon

[C][C] Heap: 40 damage. Reveal all of the Energy cards in your discard pile to your opponent. If there are any Metal Special Energy cards in your discard pile, this attack does an additional 30 damage. Shuffle all of the revealed Energy cards into your deck.
[M][M][M][M] Hard Metal: 60 damage. You may do an additional 40 damage to the Defending Pokemon. If you do, Aggron does 40 damage to itself.

Weakness: Fire (+40)
Resistance: Psychic (-20)
Retreat: 4

Shieldon L.26 Steel HP80
Stage 1 Evolves from Shield Fossil

[M][C] Hard Face: 20 damage. During your opponent's next turn, any damage done to Shieldon is reduced by 20.
[M][C][C] Shield Attack: 40 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2

Bastiodon L.51 Steel HP130
Stage 2 Evolves from Shieldon

Poke-Body: Bulwark
Prevent all damage done to your Benched Pokemon by attacks from your opponents Pokemon.

[M][M][C] Enraged Revenge: 60 damage. If Bastiodon was damaged by an attack on your opponents last turn, this attack also does 40 damage to 1 of your opponents Benched Pokemon.

Weakness: Fire (+40)
Resistance: Psychic (-20)
Retreat: 3

Bronzor L.8 Steel HP50
Basic Pokemon

[M][C] Dull Light: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1

Bronzong L.40 Steel HP90
Stage 1 Evolves from Bronzor

Poke-Power: Miracle Oracle
You can use this power once during your turn. Draw 1 card. Then, discard 1 card from your hand. If you discarded an Energy card, draw 1 more card.

[M][M][C] Strange Seal: 50 damage. The Defending Pokemon is now Confused.

Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3

Mizukis Network Supporter Card

Choose 1 card from your hand and shuffle it into your deck. Then, search your deck for a Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.

Paleontologist Supporter Card

Choose either your deck or your discard pile. Search for a Fossil, a Stage 1 Evolution card that evolves from that Fossil, and a Stage 2 Evolution card that evolves from that Fossil. Show the cards to your opponent and put them in your hand. Shuffle your deck if you looked through it.

You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.

Team Galactics Bet Supporter Card

Each player shuffles his or her hand into his or her deck. Then the players play rock paper scissors. The winner draws a new hand of up to 6 cards, and the loser draws a new hand of up to 3 cards (you draw your cards first).

You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.

Lake Barrier Stadium Card

All Pokemon in play take x2 damage as a result of Weakness, instead of the printed amount.

You can play 1 Stadium card during your turn. Place the Stadium card next to your Active Pokemon. If a different Stadium card comes into play, discard this Stadium card.

Dark Ball Trainer

Look at the bottom 7 cads of your deck, choose a Pokemon you find there, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

Night Maintenance - Trainer

Search your discard pile for 3 in any combination of Pokemon and Basic Energy cards, show them to your opponent, and shuffle them into your deck.

Fast Ball Trainer

Reveal cards from the top of your deck until you find a Pokemon card. Show that card to your opponent and put it in your hand. Shuffle the rest of the cards back into your deck.

Shield Fossil HP50
Trainer

Poke-Body: Shield Stone
If Shield Fossil is damaged by an attack during your opponents turn, flip a coin until you get tails. For each heads, reduce the amount of damage done to Shield Fossil by 10.

This card can be played as a [C]-type Basic Pokemon (if this card is Knocked Out your opponent takes 1 prize). This card cant be affected by Special Conditions, and cant retreat. The owner of this card may, during his or her turn, discard this card from play (this doesnt count as a Knock Out).

Skull Fossil HP50
Trainer

Poke-Body: Skull Stone
If Skull Fossil is Knocked Out during your opponents turn by damage from an opponents attack, flip a coin until you get tails. For each heads, place 1 damage counter on the attacking Pokemon.

This card can be played as a [C]-type Basic Pokemon (if this card is Knocked Out your opponent takes 1 prize). This card cant be affected by Special Conditions, and cant retreat. The owner of this card may, during his or her turn, discard this card from play (this doesnt count as a Knock Out).

Metal Energy - Special Energy card

Provides 1 [M] Energy. Damage done to the Pokemon Metal Energy is attached to is reduced by 10. Ignore this effect if the Pokemon Metal Energy is attached to isn't a Steel type.

Darkness Energy - Special Energy card

Provides 1 [D] Energy. When the Pokemon Darkness Energy is attached to attacks, it does an additional 10 damage to the Defending Pokemon. Ignore this effect if the Pokemon Darkness Energy is attached to isn't a Darkness type.

Multi Energy - Special Energy card

Provides Energy of every type, but only provides 1 Energy at a time. If the Pokemon Multi Energy is attached to has any other Special Energy cards attached, Multi Energy provides 1 [C] Energy.

0

2

???

0

3

Holy N ():

???

.

0

4

Alfa , ?)))

0

5

Holy N ():

,   ;)

0

6

Alfa
... ... ))) ...

0

7

, ?

122/123-Lucario-LVX
http://img213.imageshack.us/img213/1731/555ka4.jpg

Alfa (2007-08-28 03:02:22)

0

8

Alfa
*( ( ( (
?)))

Holy N (2007-08-28 19:00:36)

0

9

Holy N ():

 
http://pokegym.net/gallery/

0

10

Alfa
yt gecrf.n vtyz nelf(((

0

11

Holy N ():

yt gecrf.n vtyz nelf(

?

0

12

Alfa
...

0

13

))

0

14

, , ... , Holy N !!!! ( )

0

15

.) )

0

16

Link
? , ? ?

0

17

Arceus

0


»  » Pokemon TCG » Diamond Pearl 2 - Mysterious Treasures